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Calvin French

Games

YearLDThemeGameDivisionRankFuInGrPo
20057GrowthLD48h#7 unofficial and pending votes - CalvinFrench results and commentscompo2.692.942.572.75

Comments by Calvin French

LD7 — Growth

LD48h#7 unofficial and pending votes - Aggrav8d results and comments by Aggrav8d

The tunnel drawing system is well worked out, I understood what was going on once I read how to draw tunnels. The workers also seem to mine ok, but they don't enter the tunnels properly for me. I have to draw a lot of tunnels and it seems to confuse them. Not sure if it's too fun but it's a nice idea! For some reason I like the ore deposit idea, just the way they are laid out you know it feels like there are so many riches beneath the surface. What about a time limit or something?

LD48h#7 unofficial and pending votes - Allefant results and comments by Allefant

Hey, this is very complete game! But it's too darn hard, I can't kill those stupid knights. I think that if the knights started with weaker attack at the start it would be better. Control scheme is good, it's hard to aim buti guess that is part of the fun Pretty fun game

LD48h#7 unofficial and pending votes - Deepflame results and comments by Deepflame

Hah, nice! Really pretty fun but unfortunately like the original GROW games it sometimes seems a bit arbitrary (though I did work through some cause-effects in world 2)

LD48h#7 unofficial and pending votes - DrPetter results and comments by Dr Petter

Woot, awesome. I love the concept of it. It's too hard though. But who cares, this is so amazingly well executed!

LD48h#7 unofficial and pending votes - ErikJohnson results and comments by Erik Johnson

Ah yes, well the bad mouse control kind of wrecks this. I think itw ould have been a lot better with just simple keyboard control. However, it's still pretty fun

LD48h#7 unofficial and pending votes - GerryJJ results and comments by Gerry JJ

What about the theme man!?!! Maybe you were hoping for the "locksmith" theme? Anyhow it's a good puzzle game but I don't see how it relates....

LD48h#7 unofficial and pending votes - IvoDanihelka results and comments by Ivo Danihelka

Not a bad little concept. Simple game but it was fun crushing the bugs or people or whatever they are! I wish for some more objective though, like points or a timer or whatnot.

LD48h#7 unofficial and pending votes - JayWard results and comments by Jay Ward

Woo neat as well. However the fire doesn't seem to spread well enough, gameplay doesn't really seem to balanced. The fire just feels sort of weak trying to push it around, the idea is really awesome though. How does it work if pushes aren't cumulative?

LD48h#7 unofficial and pending votes - JeremyPenner results and comments by Jeremy Penner

Hah! It's like pong, and some new wave japanese shooter, and the intro animation from black & white, and CATS or zerowing or whatever all rolled into one. It's pretty neat idea, collecting your bullets. Could be developed I think into a fun game.

LD48h#7 unofficial and pending votes - Jolle results and comments by Jolle

Wow! This is super fun. I think that partly I just really enjoy being able to design a little ecosystem and watch how it works, the objectives are great though too! I couldn't stop playing this great fun little game!!!

LD48h#7 unofficial and pending votes - JosephWhite results and comments by Joseph White

Super pretty graphics and nice original concept! It goes from super easy to super hard, I can't see how you can manage a huge amt of complexity in this but maybe I just need more practice! Anyhow, awesome neat game...

LD48h#7 unofficial and pending votes - KrzysztofKluczek results and comments by Krzysztof Kluczek

Well, I can definitely see that a lot of effort went into this. I think that it's way too confusing as you play however. I can't figure out how the mouse is supposed to move me around, and also it just seems a bit hard to understand what the cells/virii are doing. So technically this one seems great (it does look cool how they bounce around) but I think it was too ambitious for a 48h compo (wait... that's the point of these things isn't it

LD48h#7 unofficial and pending votes - Lerc results and comments by Lerc

Hah, really nice gfx and good basic mechanics are in place to make a fun little rts sort of game. I could see from the screenshots that it looks like more is possible to do, but all I could figure out was how to select eggs, morph them into workers, and move them around. Overall nice smooth job, i think you should work this one for a couple weeks and have a nice neat little game! Why make it about armies though? Just make it about gathering resources or something.

LD48h#7 unofficial and pending votes - MarkR results and comments by Mark R

Hah! Cool, a 3D platformer in 48 hours. I'm impressed and the animation makes me laugh What amazes me though is that this is a complete game and you really can play it, like you didn't just get the base mechanics done which is what you'd sort of expect. The basic concept is great, the idea of using seeds to make vines where you can climb is really nice idea, i'm not sure if any platformer has had that before (probably has, just by the sheer number of platformers out there) Also, i'm not sure if you can get past a certain place on lvl 3, I am assuming not but I don't really know. It was funny and I was very surprised when that happened.

LD48h#7 unofficial and pending votes - MikeHommel results and comments by Mike Hommel

More important things to be doing!? Are you serious? This is an awesome idea for a game. Seriously if you aren't going to turn this into a game, I'm going to totally steal it from you. I felt like a demigod, leading my army of followers to DEVOUR DEVOUR DEVOUR! Really, super fun and awesome idea. Waaay more potential and way more fun than you are giving yourself credit for. Tearing down those buildings or whatever they were was just toooo much fun, esp. once you have a big termine clan.

LD48h#7 unofficial and pending votes - PhilHassey results and comments by Phil Hassey

Ok ever since I saw the screenshot I have been fearing this game. Just, no. No! Nonono! This can't be real. Haha seriously the most disturbing thing about this game is that in the intro you have a very hairy chest but then, when you play, the playing field background picture is not hairy at all. So therefore I deduce that you SHAVED YOUR CHEST TO MAKE A GAME. Hahaha. Well other than that, to be a fun game you know, I think what would be more fun is if say your lawnmower moves on it's own, and you have to steer it. Then you can tweak the lawnmower speed so that the game is fairly fast and also more challenging. As it is the main problem gameplay wise is that it's so slow to pilot the mower and there is basically zero challenge. So my suggestion would fix both of those. Also change "TIME" to "GAS".

LD48h#7 unofficial and pending votes - Rale results and comments by Rale

Wow! Now, this is pefect, original game. I can't say too much criticism, nicely executed, fun to play, super graphics, excellent feel and shit! One button. That's the game equivalent to writing a fugue. Well anyhow, yeah! My suggestions are like, i need to see where my "balance center" is, on the balance meter. If the balance metere could move left/right depending on where the center is, it would be helpful. Excellent challenge, and the flower sprouting near teh end was such a nice surprise, it made me smile and exclaim out loud, "Oh! A flower!"

LD48h#7 unofficial and pending votes - TomaszDobrowolski2 results and comments by Tomasz Dobrowolski2

Yaah cute This one is pretty fun, I think it works nicely and is a nice idea. Growing multiple heads like in that hydra game. Anyhow, I love the physics "feel" of this, seems like some kind of spring system, works really good. Gameplay seems to need a bit of tweakiness, so I think I will try the after-compo version. Cool idea!

LD48h#7 unofficial and pending votes - WojtekDabrowski results and comments by Wojtek Dabrowski

Hmmm, I don't know. Seems really well thought out, awesome intro story but somehow it doesn't click together for me. The mechanics seem a bit hard to fathom, I think just because there are too many resources. I feel like if I learned more I could figure out how to have a winning strategy, but as it is it seems like an abstract math equation that I have to just keep adding the right icons at the right times and all will be well. Not sure about this one, I feel like I'm being unfair or something because I don't understand how to play effectively... (Eg., how can I produce carbon?)

LD48h#7 unofficial and pending votes - XOut results and comments by XOut

OK like super duper production and nice 3D animations, great thought out game mechanic but like. Arrgh, no theme and it's too hard! Well anyhow, still a great game. The darkness of death needs to advance a little more slowly and I think it would be better if up/down could move the camera around a bit so you'd have a better idea hwere you are about to make your omelette. Excellent effort but theme abuse

LD48h#7 unofficial and pending votes - drZool results and comments by dr Zool

Wow, this also has some amazing presentation. Graphics are amazingly nice. The game mechanic is good but I think it's a bit too simple. it's fun to watch the flowers grow, and actually the most fun I had was hopping around like a maniac

LD48h#7 unofficial and pending votes - xaver results and comments by xaver

Bahh hah those animatinos and stuff shooting bad music are hilarious. I really think though, you shoudl have it so the sounds always play but with volume that decreases based on your distance. This would add some more visceral stuff to it because you would want to stay as far away as you could to avoid the sheer hell of bad music. YOu might make each sound effect simpler (e.g., big speakers could just go THUMP THUMP THUMP) which would add this kind of gradual increasing cacophony instead of making it right away be huge and loud. Well anyhow, neat concept. I think a little weak on the "grow" thing, i played to lvl 11